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View Full Version : [WAR] Guild Rank 22, and a new goal!



Redh
5th June 2009, 03:35
Today we will reach guild rank 22, allowing us to upgrade our keep doors even more. This will be very useful in patch 1.3, when we can deadbolt the inner postern door, forcing Destro to knock the doors down instead of exploi... bypass them! Looking forward, there are some nice things coming our way:

Guild rank 23: Another guild vault (much needed!)
Guild rank 24: Standard "rally" ability (banner res)
Guild rank 25: Guild mount!

Although we are still making steady progress, the rate at which we are levelling the guild is slowing a little. This could be the summer weather, the server stability or just 'endgame burnout', but we need to make sure as a guild we are keeping focus of our goals.

In reaching Guild Rank 22, we set ourselves the target of fielding a full guild warband of rank 40s. Although we didn't quite make this, we had 17 members signed up for a rank 40 event, which we converted to a tier 1 event due to Tier 4 server crashing / lag. Although not quite a full warband, it's still a great turnout. The best thing was the way in which so many members took up the challenge to reach rank 40 in time (just to have to roll a rank 1 alt - mwaahahaha!).

Our goal for this rank is going to be in running scenario premades. This is something that is not effected by The Zerg in tier 4, and will greatly improve our skills in combat when fighting together. We are going to try different premade setups, including survival groups, melee trains and range bomber groups.

The most important element in this will be in sticking together - something that pug groups always fail at in scenarios. We will work on acting as a single unit - focus firing selected targets, protecting our healers, and being mission focused in completing the scenario objectives.

As well as focusing on scenarios, we will also hold more events to get members to rank 40. We can now make use of the Exodus Reservers banner which gives a 9% XP bonus - very useful when we are PQ grinding!

So lots to do and achieve. If we attack these targets with the same enthusiasm we did with the last targets, we will become a far stronger guild for it.

All the best, and most of all, have fun! :D

Brodos
5th June 2009, 20:40
When I finally reach rank 40 I'm well up for leading some premade scenarios (of course I'll have to learn the maps first)

What's the maxium ammount you can join an sc with?

Tronetti
5th June 2009, 20:58
one grp...6 ppl

Othmane
5th June 2009, 21:33
I will be here for this, and glory exodus!

Brodos
5th June 2009, 21:41
one grp...6 ppl

How hard is it to try get multiple groups into the same SC like the old AV?

Zalog
6th June 2009, 00:57
Let say hard :-)

Brodos
6th June 2009, 13:05
Let say hard :-)

What a croc of shit! :(

Zalog
6th June 2009, 13:36
Yeah then imagine scenario like this: 4 parties per side, order pug (and i.e. you or me in it), destro has 4 parties of Decadence or Kill Frenzy, or Crimson Imperium Reborn :-) i agree that Exodus against such premade would be great experience but most order wouldn't stand it so FOR GREATER GOOD I say no :D

Brodos
6th June 2009, 17:34
We used to dominate AV when we used to cheat the queues (before they introduced party join) maxium players we had was 24 and we got to be quite a well known guild cross realm because of it. I would love to try and do the same here... if I ever get the puter fixed :/

Zalog
8th June 2009, 01:58
So now we know who made them fix that^^ Anyway as we prove today numbers are not everything

Seregon
8th June 2009, 12:48
Im lvl 36 now and speeding my way to lvl 40 ( if a RP can speed )

Well im up for any premades

Ill also be posting regular bastion stair runs and others to follow like WBT etc

Working together as guild members strengthens our abilities as we learn to work together and eventually it works like empathy where we know what we would all do in a given situation and therefore react faster and more effectively as we dont need to type instructions etc.

We just need to get people more involved with the planned guild activities now instead of them being selfish/loner/afraid to join in where they will see the benefits. Also for them to log to vent so they can hear the field commanders organising and letting them know they dont have to speak but be able to listen and understand the benefits of being on Vent..

Blah blah blah i rant now, anyhow lets get a move on i want a shiney new chopper

Daross
11th June 2009, 00:22
To speed up guild leveling it might be useful to kick few alts and people who are not online for longer than 2-3 weeks... as number of characters in guild is related with speed of "guild leveling"

Humanpony
11th June 2009, 10:18
We currently already have a policy where we kick people out after 30 days.